Bestiary

Monster creation in Tavern Tales follows this basic formula: Size + Difficulty + Identity

Size

Size determines how big the monster is. Ultimately, it’s up to you to decide how large you want your monster to be. The general rule of thumb is that big monsters should be strong and small monsters should be weak, but you can break this rule whenever you think it’s appropriate.

Difficulty

The difficulty is a measure of the monster’s power. Difficulty is perhaps the most important factor in monster creation because it determines how lethal an encounter will be. Fodder will hardly pose any threat at all to adventurers, whereas bosses are brutal killing machines that could potentially slaughter an entire adventuring group.

Fodder

You are at the mercy of adventurers.

Minion

You are easy prey.

Adversary

You are about as strong as an adventurer.

Nemesis

You are much stronger than average.

Boss

You can probably slaughter an entire adventuring group.

Identity

The monster’s identity determines what the monster is and what it does. Is it a fire-breathing dragon? A web-spinning spider? The lore explains the monster’s history, appearance, behavior, and traits. Find a list of monster identities below.

Each monster has a list of suggested traits. The name of the trait is listed at the end of the description, followed by an abbreviation of the trait’s theme. A “+” in front of the trait name indicates that it has been upgraded. For example, “(++Flight, EL)” means that the trait is Flight from the Elements theme, and it has been upgraded twice. A trait with a “-“ in front of it means that the trait is weaker than normal, typically for thematic reasons. “(Custom)” indicates that the monster has a unique trait that doesn’t exist in any of the themes.

Alchemy

Burst Beetles

Black chitin, bulbous translucent abdomen filled with glowing liquid, buzzing wings.

Instinct: Eat leaves, gather with other burst beetles, dwell in caves and forests.

Contain a random potion in your glowing abdomen (+Any Alchemy trait, AL).

Climb trees with sticky feet (Wall Climbing, BE).

Fly short distances on gossamer wings (Flight, EL).

Homonculous

Lore: Homunculi are creatures given life through alchemical experimentation. Potions course their veins and fumes boil in their lungs.

Description: Chemical-stained pale skin, glowing blue-green veins, fumes billow from its mouth, burning eyes.

Instinct: Obey the master, consume alchemical reagents and potions.

Lab Rat

Lore: Not only do rats make great test subjects, but wild rats also have a nasty habit of feasting on chemical waste.

Description: Wiry fur, pink paws and tail, long front teeth, sickly glowing eyes, squeaking and skittering.

Instinct: Scavenge for scraps, eat smaller creatures, run and hide, stay in dark places and burrows, travel in groups.

Ooze

Lore: These amorphous blobs are essentially oversized amoeba. They indiscriminately absorb all biological material–living or dead.

Description: Amorphous blue-green blob, acrid scent, sloshing sound, holds partially dissolved corpses.

Instinct: Absorb biomass, stay cool and wet.

Pocean

Lore: Dumping chemicals into natural bodies of water often results in the formation of poceans, gelatinous creatures with terrible stinging tentacles.

Description: Translucent blob, glows with bioluminescent blue-green energy, floats serenely, long hair-thin tentacles.

Instinct: Float, sting and consume prey, lash prey.

Poison Dart Frog

Lore: These frogs secrete deadly toxins from their skins as a defense mechanism. Their brightly-colored skin sends a clear warning to predators: take a bite at your own peril. As a result of having no natural predators, these frogs evolved to their currently massive size.

Description: Bright neon skin, bulbous eyes, flat-toed feet, resonant croaks.

Instinct: Gobble up prey, stay warm and wet, use your poison to fend off predators

The Thing in the Tube

Lore: “Hey, guys, uh… Wasn’t there some sort of creature floating in this tube earlier?”

Description: Hideous reptile-mammal-fish hybrid, clawed hands, webbed spines, covered in mucus, soulless black eyes.

Instinct: Lurk in the shadows, ambush solitary prey, feast on fresh meat, leave behind creepy signs (slime, egg sacks, blood-drained rodents, etc).

Arcane

Astral Watcher

Lore: These hounds treat the very universe as their territory, which they protect fiercely. They relentlessly track down anyone who disturbs the fabric of reality. Some say that the watchers serve a houndmaster, but who can be certain?

Description: Shaped like a wolf, otherworldly hide resembles the night sky, eyes glow like burning stars, spinning galaxy in its gullet

Instinct: Sniff out spacial anomalies and those who caused them, consume any who disturb the fabric of reality.

Familiar

Lore: Many wizards like to keep familiars to serve as lab assistants, minions, or simply as a companion. Familiars are typically no more powerful than a house cat, but some wizards find way to magically empower their familiars to turn them into fierce watch beasts.

Description: Resembles an animal, runic symbols glow across its skin, intense blue eyes

Instinct: Obey and protect the master, delight in magic and the arcane, collect obscure knowledge, spy on the master’s enemies

Spellshard

Lore: Spellshards are physical manifestations of magic that spontaneously appear when magic goes terribly awry.

Description: Floating crystal, glows with inner light, diverse colors, emits a ringing chime.

Instinct: Feed on magic, fuse with other spellshards to grow in size and power, seek places of power, spread the magic that created it.

Wizard

Lore: Arcanists typically seek knowledge as a form of power or enlightenment.

Description: Tidy clothes, long robe, dignified look, carries a staff or tome, grey beard.

Instinct: Listen to reason, seek arcane mysteries, think first and act later, experiment with magic.

Beast

Manticore

Lore: Body and head of a lion, bull-like horns, tawny fur, tail lined with countless barbs, great bat wings.

Instinct: Find a mate, hunt with your mate, protect your nest, carry fresh meat back to your ever-hungry young.

Saurex

Lore: The saurex, whose name means “Lizard King” in the old tongue, is a primordial creature that has hunted through the jungles since the dawn of time.

Description: Thick leathery hide, teeth as sharp as spears, stands on two legs, rumbling ground, roar in the distance, cracking trees and frightened birds, criss-crossed scars.

Instinct: Eat! Crush! Bite! Stomp! Roar!

Spider

Lore: Spiders lurk in the dark corners of the world, spinning webs to trap unsuspecting prey. They are patient and devious, preferring ambushes and traps over direct confrontations.

Description: Glossy black carapace, long legs, eight red eyes, fangs dripping with venom, pulsating spinneret.

Instinct: Spin webs, hide in wait, attack unwary prey, slink away into the shadows, climb walls for better vantage points.

Bardic Lore

Bard

Lore: Bards are lovers, not fighters. If a scuffle breaks out, they generally prefer to encourage their allies from the back line and slink away at the first sign of genuine danger.

Description: A wink and a smile, feathered hat, fine clothes, neatly trimmed goatee or beautiful sweeping hair, a musical instrument

Instinct: Put yourself in exciting situations, tell outlandish stories, flirt with attractive people, take all the credit, tell a joke.

Pirate

Lore: Pirates sail the high seas in search of booty. They range from mostly-harmless thieves to brutal murderers.

Description: Oily beard, leathery skin, lightly armored, stinks like dead fish, missing teeth and appendages, yellow teeth

Instinct: Find and then bury treasure, sail the seas, prove your strength, drink rum, bet and gamble.

Satyr

Lore: Half goat and half man, satyrs embody hedonistic revelry. They exist only to drink, sing, and mate with beautiful partners.

Description: Goat legs, upper half of a gorgeous human, spiral horns sprout from the forehead, a charming smile, ruddy cheeks.

Instinct: Drink, sing, and fuck.

Command

General

Lore: Generals are combat veterans who lead troops across the battlefield. Generals are often considerably less capable fighters than the troops they command, but they more than make up for it with willpower and strategy.

Description: Ornamental armor, badges dangle from polished armor, symbol emblazoned on a shield, neatly groomed, stern and dour expression, sheathed sword dangling from the hip.

Instinct: Lead troops, command others, study enemy movements, keep a retinue of advisors.

Hive Queen

Lore: These powerful hive matriarchs control their offspring with powerful telepathic commands.

Description: Distended abdoment thick with eggs, regal and terrifying, cause a buzzing noise between your ears.

Instinct: Lay eggs, expand and protect the hive, look for threats and efficiently destroy them.

Hive Warrior

Lore: Hive warriors exist for one purpose and one purpose alone: protect the hive.

Description: Thick natural armor, sharp spikes and claws, ear-splitting chittering.

Instinct: Patrol the hive grounds, protect your hive and your queen, obliterative rival hives.

Dragon

Faerie Dragon

Lore: These good-natured tricksters delight in pulling pranks on unwary travelers. That wouldn’t be so bad if not for the fact that their skewed view of reality often leaves their prank victims wounded, hopefully lost in the wilderness, or dead.

Description: Scales with scintillating colors, draconic body, butterfly-like wings, mischievious eyes, sparkling glitter, child-like giggle

Instinct: Eat tasty bugs, play with new friends, make silly jokes and pranks, ignore rules and demands

Qilin

Lore: Qilin are pseudo-mystical creatures with myserious, often benevolent purposes. They appear during times of great strive and serve as guides, mounts, or guardians for the worthy.

Description: STriking hybrid of dragon and stag, draconic scales, pointed stag antlers

Instinct: Seek those who are worthy and serve them, protect those destined for greatness, provide sage council.

Faith

Angel

Lore: Angels are servants of the gods, sent to fulfill their divine orders with uncompromizing zealotry. Not all angels are benevolent–many come to cast wrathful judgment, and angels of evil gods can be truly terrifying to behold.

Description: Resemble their god, feathered wings, beautiful armor, halo of light

Instinct: Serve your god or goddess, seek fellow worshipers and reward them with gifts or service, judge those who are unworthy, fulfill your deity’s dogma

Arbiter

Lore: Arbiters exist only to protect divinity. They have no interest in the affairs of deities, but they will occassionally cooperate with a deity when necessary. They strive tirelessly to restore stolent divinity, retrive lost artifacts, and expel mortals from immortal realms.

Description: Golden armor, hood casts their face in shadow, glowing yellow eyes spill divine light, speaks with a booming voice.

Instinct: Protect divinity, maintain the border between the mortal and immortal realms, judge those who taint divine sanctity.

Martial Arts

Foo Dog

Lore: Also known as shi, these stone guardians stand watchful at the entrances to temples, palaces, and sacred sites. Whenever someone who is unworthy dares approach the threshold they guard, they animate and fight viciously.

Description: Imposing fusion of dog and lion, cracked stone skin, glittering gemstone eyes, mouth pulled back in an eternal snarl

Instinct: Stand watch at a sacred threshold, cast your gaze on the unworthy, defend the sacred ground against unworthy intruders

Monk of the Dancing Leaf

Lore: Moving like a leaf on the wind, these monks are masters of grace and misdirection.

Description: Thin and lithe, move gracefully, wind-swept hair, light skin, cool and breezy demeanor.

Instinct: Be calm and collected, misdirect attacks without breaking composure, wait for others to make the first move.

Monk of the Fifth Gate

Lore: These martial artists believe that their spirits stand at the threshold between earth and the realm of enlightenment. They meditate endlessly to find a way to push through the gate.

Description: Old and wise eyes, patient and calm, humble robes, seemingly weak body.

Instinct: Seek enlightenment, meditate on the one true path, share wisdom with others, avoid conflict whenever possible.

Monk of the Roaring Lion

Lore: As mighty as they are proud, monks of the Roaring Lion style seek opportunities to prove their superiority over foes.

Description: Handsome and strong, flowing hair, golden beard spread out like a mane, bronzed skin.

Instinct: Stand proud, prove your worth, act regal and confident, fight to show your power.

Nature

Treant

Lore: Awakened trees often serve as self-appointed guardians of forests and jungles.

Description: Bipedal tree, old amber eyes, moss-like beard or hair, creaking wood when it moves, slow movements

Instinct: Protect your forest or jungle, love plants and native animals (but not termites!), distrust people

Occultism

Demon Lord

Lore: Demons hold domain over the fiery pits of hell. They exist only to spread suffering and evil across the mortal world.

Description: Red skin, cruel eyes, long horns, hideous claws, beathing ash and hatred

Instinct: Force lesser demons to serve you, corrupt mortals, spread evil and agony, delight in torture

Psionics

Brain Worm

Lore: These repulsive parasites crawl into the brains of victims and control their hosts’ actions.

Description: Miniscule flat worm, plate white flesh, hook teeth, wriggles in a slimy mucus

Instinct: Crawl towards heat and humidity, burrow into hosts, control their brain to spread your offspring

Savagery

Barbarian

Lore: Barbarians prowl the wastelands in search of prey, a good fight, or glory.

Description: Thick muscles, hide armor, an enormous weapon, clenched teeth and bulging veins, furious battlecry

Instinct: Prove your strength, honor the clan, seek glorious bloodshed, distrust civilization, join a war horde

Thievery

Assassin

Lore: Discrete and deadly, assassins will slit the throat of your foes for a handful of coins.

Description: Black cloak or unassuming clothes, hard eyes, a poison-coated dagger, deadly quiet and efficient.

Instinct: Find an assassination job, be intimidating and serious, study your target from afar, strike when they least expect it.

Tracking

Blood Hound

Lore: Bred by trappers, these hunting beasts relentlessly track their quarry.

Description: Thick muscles built for endurance, baying howl, slobbery jowls.

Instinct: Find the scene, run after your quarry, bark relentlessly to notify your masters.

Transformation

Werebeasts

Lore: Werebeasts look and behave like normal people until the full moon comes out and they transform into ravenous beasts.

Description: Hideous transformation, skin shifts into scales or fur, hideous man-beast hybrid.

Instinct: Hide your dark secret, exhibit animal behaviors, gather with others of your kind, hunt in packs.

Undeath

Bogleech

Lore: These hideous maggot-like creatures drag themselves through swamps, sewers, and other muck-filled climates. They feed on biological refuse, but they will gladly feast on fresher prey if the opportunity presents itself.

Description: Tooth-lined maw with spined tongue, blubbery white skin, coated in slimy mucus, disgusting slurping.

Instinct: Dwell in muck and sewage, suck up grime, eat incessantly, stay cool and wet

Warfare

Town Guard

Lore: In a world full of dragons, zombies, and homicidal adventurers, town guards are not getting paid enough for this shit.

Description: World-weary frown, watchful and skeptical eyes, worn armor, simple weapons.

Instinct: Keep the peace, patrol the streets, investigate strange noises, call for reinforcements.