Dragon

Combat

Carnage • Passive

When you spend advantage on an attack and deal damage, maim the target.

Dragon’s Breath • Action

Describe how you breathe draconic fury → Deal melee damage in a cone.

Dragon’s Roar • Action

Describe how you give a terrifying draconic roar → Terrify enemies within a midrange distance who hear you. Resisting.

Smokescreen • Action

Describe how you create a cloud of thick smoke → Bolster. Unleash a cloud of obscuring smoke that fills a close area for several minutes.

Stoke the Furnace • Action

Describe how you gather power → Your next attack this combat covers about twice as much space as normal and uses an additional damage die.

You Dare!? • Passive

Whenever a creature legitimately offends you (merely damaging you doesn’t count), write that creature’s name on your list. Increase all rolls you make to achieve horrible revenge against creatures on your list. You can have up to 3 names on your list at a time; you can only remove names of people when they are dead.

Exploration

For the Hoard • Action

Describe how you covet → Choose one:

King of Your Domain • Passive

Increase all rolls you make while you are in territory you control.

Lair • Slow Action

Describe how you claim your lair → A piece of territory that you control becomes your lair. Gain creative license to slowly change the terrain and features of the lair (create web-strewn paths, clinging ice, pools of magma, etc). At any point, you can ask if someone is trespassing in your lair, and the GM must answer honestly.

Territorial • Passive

When you are in another creature’s territory, you can ask 3 questions about the territory and its owner. The GM must answer honestly. At any point, you can have the GM tell you what creatures and organizations own which territories in the region, and a relevant fact about each.

Interaction

Demand Tribute • Action

Describe how you demand tribute from a creature or organization → If you have a reputation, they freely offer you something useful (valuables, shelter, useful information, etc).

Glory and Splendor • Passive

When you gain this trait, work with your GM to determine your social leverage (your family name is widely recognized and respected, you are a celebrity, you’re gorgeous, etc). Whenever you decide to use this leverage, non-hostile creatures are significantly more likely to try to appease you.

Pawns and Playthings • Action

Describe how you evaluate someone → The GM tells you the ways that the creature could be useful to you. Pick one; you gain significant insight of how to gain that creature’s goods or services.

Riddle • Action

Describe how you ask someone a difficult question or riddle → Until they can answer it, increase all rolls you make to persuade, advise, or manipulate them. They may roll once per day to solve it on their own, and gain additional rolls by seeking outside help (researching at a library, asking an elder or oracle, telling their friends and family, etc.)

To the Victor • Passive

When you defeat a creature (physically or socially), select something that your foe possesses (followers, territory, respect, etc). It is now lawfully yours.