Faith

Combat

Bless • Action

Describe how you offer a blessing → Bolster. For about 5 minutes, a creature within a close distance starts its turns with soak equal to one-tenth of its maximum life. You can only have one Bless active at a time. You may not bless someone again until the current blessing wears off.

Channel Divinity • Action

At any point, describe how you channel divine power → You are immune to all damage and debuffs (including pre-existing ones) for as long as your deity deems fit. Resisting.

Lay on Hands • Action

Describe how you heal → Heal a creature you’re touching for half of its life and remove all of its diseases. Resisting.

Purity • Passive

You are immune to terrify, disease, and blind. Once every 5 minutes or so, at any point, stabilize and remove all debuffs from yourself or a visible ally.

Resurrect • Slow Action

Roleplay praying to your deity → Name a deceased creature. You gain a vision of a quest. If that quest is completed, the deceased creature returns to life.

Smite • Action

Describe how you invoke your deity’s wrath → Blind, terrify, and deal melee or ranged damage to all creatures within a midrange distance that your deity despises. Resisting.

Exploration

Consecrate • Slow Action

Describe a holy ritual → Create a permanent shrine to your deity (read more about shrines below).

Divine Favor • Passive

Whenever the GM agrees that you fulfilled your deity’s dogma in a meaningful way, write on your character sheet that you are blessed. At any point, cross off a blessing to gain creative license to have your deity influence or manifest one of its domains (domain over thunder lets you summon a powerful storm, domain over hate lets you instill a deep hatred in someone, domain over secrets lets you learn a dark secret, etc).

Path of the Righteous • Passive

Once each session, announce that you walk a righteous path. All shadows, temptations, and tricks (metaphorical or literal) recede to reveal the true path to fulfilling your quest.

Pray for Guidance • Slow Action

Roleplay a prayer to your deity → You receive guidance from your deity about your current situation (where to go and how to get there, a vague clue of what to do, assurances that your deity favors your current path, etc).

Sanctuary • Passive

At any point, you can have the GM tell you the exact location of your deity’s holy sites in the area (temples, shrines, sacred lands, etc), and how best to reach them. You are always welcome at these holy sites. If there are no such holy sites, gain creative license to declare one such holy site exists in the area.

Scry • Slow Action

When you gain this trait, work with your GM to determine limitations (limited range, you must be on holy ground, you need a scrying pool, etc).

Describe how you scry → Remotely view a distant area as if you were standing there.

Sphere of Influence • Passive

At the start of each session, write 3 of your deity’s domains on your character sheet (losing leftover ones in the process). At any point, cross out one of those domains to increase a roll that relates to it.

Interaction

Avatar • Quick Action

At any point, gain creative license to become the physical incarnation of your deity or its domains, or return to your normal appearance. This affects your appearance, not your statistics.

Confession • Passive

Whenever a creature confesses its sins to you, choose one:

Divine Authority • Slow Action

Describe how you channel divine authority → Others temporarily regard you as a legal authority, and they regard your actions as legal as long as you act within your deity’s dogma and don’t commit heinous acts.

Inquisition • Slow Action

Roleplay an interrogation → The person you interrogate admits its sins.

Proselytize • Slow Action

Roleplaying preaching dogma → Listeners permanently gain a belief of your choice associated with your deity’s dogma.

Quote Scripture • Passive

When you roll to socialize, increase the roll if you quote scripture that fits your deity’s dogma (you can and should invent verses, hymns, and prayers for this purpose).

Zone of Honesty • Action

Once per session, describe how you sanctify the area within a close distance → No one within that space can lie. The effect fades after a few minutes.

Guidelines for Deity Creation

You can work with your GM to create a god, goddess, or pantheon for your character to worship. Alternatively, your GM might want you to select a pre-established deity. Whatever the case, work together to find a mutually agreeable solution. Consider discussing the following with your GM:

Shrines

A shrine is a structure that allows a deity or group of deities to exert divine power into the mortal world. Deities bless those who perform sacred acts before shrines, and curse those who perform profane acts before shrines. It’s up to the GM to decide how much power deities can exert through their shrines, and under what conditions. Here are a few examples: